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Jaller

Project A

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Labrīt,

Tātad drīz gaidāma spēle, šobrīd bez nosaukuma, apvienos galvenokārt galvenos elementus no cs aizvietojot tā saucamo utility(granātas u.c.) ar overwatch un apex:legends elementiem. Akcents tiek lits uz netcodingu un anti-čītu, lai šis taptu par projektu, kas aizlāpīs caurumus minētajās spēlēs.

Labu laiku gaidu, kad nāks tuvāk relīzei un gribās piedzīvot, ko līdzīgu, kad cs:go tikko parādījās un viss bija jauns, lai var inovēt metageimu.

Zemāk būs saturs, ko man nodeva paziņa no vācijas, par pēdējiem novērojumiem testētāju vidū. Iemestais video ir kā atsauce avotam tajā, kas rakstīts. Video ir ārzemju valodā, bet atsauces pēc saglabāšu.

Būtu interesanti saprast cik cilvēku skatās uz šito spēli ar potenciālu, iespējams kopā var piestrādāt, lai kolektīvi varētu komūnas līmenī spēlēt un kultivēt spēlētāju bāzi, kuriem šis būs aktuāli.

Ja varam noorganizēt sadaļu nākotnē, kad spēle iznāks, bet jau roomu iekš identy discorda, jau šobrīd. Tas jau būs labs sākums.

 

Komentāros droši metam iekšā viedokļus, domas un diskusijas šajā plānā.

 

---

Papildinu ar info par spēli... iznācis salīdzinoši nesen.

-5v5 Search and Destroy mode with 2 bomb sites, there are maps with 3 bomb sites. -Free to Play confirmed, cosmetics as monetization method. - Max rounds are 12 for each side, so 24 total. - Game is closer to R6 in terms of heroes and their abilities than to Overwatch. - You buy abilities with the money you earn during rounds, as well as you buy classic weapons. - NAME REVEAL IS HAPPENING IN THE COMING WEEKS. - Riot has put tremendous work into making the game feel and play very smooth. - 1 headshot can be enough for a kill so gunfight can remind of CS. - 120 tickrate. - More news coming March 2nd!
[3:38 PM]
All of the info comes from this video : https://youtu.be/EEKtoWcE26w He played 6 hours -1:44 he talks about Hero with Green Smokes and he tells its hard to use him -1:51 he says he manually controls the Green wall,Can change its direction and Reshape the wall -2:06 There are no smoke flashes but there are hero abilities works like smoke -3:51 he says the fight sometimes Clown fiesta due abilities in screen like Fire,ice,green gas -He tells ice as a ground freezing ability (4:04) that slows players. -4:29 he talks about Side enterance with "Preparation Phase". -During Preparation Phase you can go to side enterance but can't go futher. -He says after the Prep Phase ends and as soon as round stars it can immediately turn into gun fight. -He says most weapons insta kills with Headshot 5:42 he says you can Throw curved Flashbangs. Right curved or Left curved.He says during their playtime you can't throw straight flashbangs. 6:15 There is no spray patern but after that backs off and says he is afraid to reveal too much information. 7:14 he says guaranteed its free to play and no pay to win There is traning ground you can test your aim in game. 13:13 he says the Netcode is good like really really good. he says 128 tick rate servers . 14:19 ak47 is really powerfull weapon and flick shots feels amazingly fun and feel. 14:41 talks about ads and hipfire during ads your aim gets better a bit.15:12 Better spray control 15:05 Very detailed crossair editor is in the game. 15:48 if you jump and fire your aim and accuracy will be lowered. 16:20 he talks about Knife lady she can stay in the air a bit during ult and his knifes has no recoil. 18:46 there is friendly fire you can kill your teammates during match 19:50 The Revive is an ultimate
[3:38 PM]
"Abilites are more like a tactical bonus during the rounds and they aren't available permanently. You need to buy them before the round. So if you have no money then you won't have those abilities or you pass on other things. The abilities' nature isn't that you eliminate a player just like that, they're of a tactical nature to take key points of the map or defend, etc. [...] shows Shuriken ability from trailer This for example is an Ultimate ability from one of the characters. You use it maybe 2-3 times in a match. You don't have it permanently. It's not as if your game consists of it. To utilize an Ultimate in a way that it gifts you the round is ultra difficult. The Ultimate doesn't straight up say that you've won the round. Obviously Ultimates are stronger than normal abilities, but not to the point of BAM everyone's dead. And other abilities like this ball shows cyclone ability are comparable to smokes in CSGO."
 
[3:39 PM]
Wallbanging: Depending on weapon and wall material, you'll do varying amount of damage depending also on distance you can see whether or not you can shoot through the wall via the way the bullet impacts it. Aim feeling: "Aiming? Mega nice. The feeling is roughly like csgo, but somehow more direct. Not sure how to explain it. I think it's just a feeling thing when you play a game. You can kinda imagine it like the comparison of the deagle between Source and CSGO. When shooting with the deagle in CSGO it always feels like you're either lucky or unlucky. In Source you aim at somebody's head and he's down. That's how you can more or less picture it. It doesn't mean that the hitboxes are larger, rather I simply feel as if it enters more easily. [...] At least at the date we were able to test play, of course as I said earlier 6 hours playtime doesn't mean that you already discovered lots of things or found any bugs, stuff like that will always be present in games. But it plays extremely smooth and if you hold an angle somewhere with a sniper then the enemy can't simply do a quick drive by and destroy you. He needs to do it more tactically than let's say in CSGO. For example you're on Mirage aiming with the awp and suddenly a deagle bolts past and gives you a headshot, stuff like this won't happen. Naturally you can still prefire, but you won't just die and then the enemy comes around the corner or crap like that. You have different spray patterns for weapons. You can single tap, burst, spray. Each way of shooting depends on what you master and what you prefer. You can theoretically do something with all of those things." "You don't unlock weapons through playing. You can also drop weapons for your teammates. There's an economy system. You might have no money, might be saving, some might save or buy. Abilities need to be bought, but if you bought one and don't use it, you'll keep it. So you can use it in following rounds."
[3:41 PM]
"Movement is a little slower than CSGO, maybe they're still tweaking it. It felt a little unflexible however that might've due to being used to faster games. As the day progressed it felt better. At the beginning it felt a little sluggish, but that disappeared. You just have to play yourself for a few hours and then I think you'll have a very good feel for it. It wasn't as if you couldn't do strafe jumps. You can strafe hop, bunny hop, strafe jump, you can do all that stuff. What I think CS players might miss a little are skill jumps, but that's also the question as time goes by playing the game what do people straight up discover. For example Mirage window to short jump in the beginning you never saw that, noone did that, because it wasn't needed when noone knew how to smoke window or something along those lines and which will get discovered at a later time. It will probably be similar in this game that someday stuff gets discovered that are difficult and that need practice to master, that not everyone can do just like that."
[3:41 PM]
Are there one-shot weapons? "Yes. There's also something like Kevlar and Helmet. Picture it like CS, but everything a little different. Saying 'Everything' seems really broad, but that's how you need to picture it basically. The base idea is the same, but a lot of things are solved differently. One dude will say 'Ew, I don't like it.' and another one will say 'That's cool.' Everyone has their preferences. "Peeker's Advantage is very minimal from what we've noticed, there's also no right eye peek advantage, which I enquired. Crouch delay, as in that the enemy still sees you even though you yourself don't see anything anymore, isn't present. But also need to mention we played via LAN, at least I think we did or was it online? Not sure right now. Movement is very direct, but a little slower than CS." (Keep in mind that they might've played via LAN which of course doesn't have Peeker's Advantage with 0 or 1ms ping and absence of the crouch delay aka Unpeeker's Disadvantage) "You can modify your crosshair, they solved this really well and we've also given feedback. You can modify your crosshair in vastly different ways. The way they did it is really sick through the interface for that. At first glance it looks very complex, but it is very well thought-out. Thanks to this many things that are annoying in CS you won't be. You can move the outline inside, outside, to the middle. You can change the thickness dynamically, customize the crosshair. Add a 2nd crosshair which you can place within or around it, etc. You can do whatever you want. Whether you want a dot, dot + crosshair, crosshair + crosshair, dynamic crosshair, one dynamic crosshair + one static crosshair, etc. For example static crosshair and around that a dynamic one, etc."

 

Edited by Jaller
mācamies editot postu, šoreiz brīdinājums
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1 hour ago, veterans said:

Manas domas, noformulē šo topiku kaut cik saprotami un smuki, tagad izskatās pēc dirsas. Tas video azarbaidžānas valodā nepalīdz.

Atvaino, forumus neesmu lietojis gadiem, tādēļ dažreiz smadzenes reģistrē kā čatu discordā vai tml.

 

Centos vizuāli un kontekstā pārstrādāt.

Edited by Jaller
grammar
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#ProjectA is the best game I have played since CS:GO.

^
No ernera minētā twitter thread. 100% šitais būs jāpamēģina. Biju ieinteresēts jau kad ieraudzīju, bet nevarēju saprast, vai būs pārāk overwatch-like, tam neesmu fans. Bet tagad liekas, ka būtu grēks vismaz neizmēģināt kā nākas.

 

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Te vienkārši nospēlēja mans neliels haips, un cik sapratu no mana ārzemja čoma, pēc tam, kad esmu arī izlasījis to twitter feedu u.t.t.  šitas ir detalizētākais un strukturētākais saraksts ar to kas būs gaidāms, tadēļ es iemetu, kā man to iedeva + noteasoja, ka 2. martā ir gaidāma jauna informācija attiecībā uz projektu. Ņemot vērā cik jau tagad ir izlaists.. iespējams būs betas vai relīzes anons.

1 hour ago, Arcca said:

#ProjectA is the best game I have played since CS:GO.

^
No ernera minētā twitter thread. 100% šitais būs jāpamēģina. Biju ieinteresēts jau kad ieraudzīju, bet nevarēju saprast, vai būs pārāk overwatch-like, tam neesmu fans. Bet tagad liekas, ka būtu grēks vismaz neizmēģināt kā nākas.

 

Tās spējas aizvietos granātas/ molīšus utml. Ja varētu traktēt, to izmantošanas daudzums būs pērkams resurs raunda sākumā, tāpat kā ieroči. Galvenokārt izskatās, tas būs cs ar twistu uz interesantākiem utility manevriem, ja tas izsaka kautko.

Edited by Jaller
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CIk pačekoju@Outpacevideo, tāds diezgan interesants koncepts šķiet. Priekš manis vienīgi mazliet par daudz spējas un maģija. Izmēģināt jau izmēģināšu, bet šis atgādina nedaudz overwatch, kas man galīgi negāja pie sirds. Par baigo CS competitor viņu pašlaik uzskatīt nevarētu. Ja būs arī community serveri, tad IDenty būs viens no pirmajiem ar tādu serveri :D 

 

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atgādina cs + war3ft, kas man ir ļoti tuvu sirdij un tas dod hype. Kopumā, koncepts ir nice, tikai vizuāli izskatās meh un ceru, ka devs pie tā piestrādās... lielākais turn down ir 100% opacity krāsu zonas, kas ir ability'iem. Padodiet vēl ziņas, kad release date tuvojas, ir interese pamēģināt.

Edited by anakingo
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Spēle izskatās fun, redzēsim cik ļoti viņa būs priekšā visiem competitive games ar savu netcode utt, Movements izskatās fun to master un skill cellings varētu būt diezgan augsts. Būs interesanti redzēt dažādos pielietojumus skilliem. Atliek vien cerēt, ka skilli tiešām ir placeholders un tā neizksatīsies real game.

cilvēkiem kas nesaprot ka spēle atm, ir developmenta stage un skatās uz spēles dizainu atradu piemēru kā tas bija overwtacham
overwatch-early-in-development-gameplay-

First+high+ground+defense+Widowmaker+Kin

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Runājot par to vizuālo stilu un "abilities", man tas viss liekas ļoti pozitīvi.

1) Par vizuālo - šī spēle ir plānota, ka būs highly competitive. Ne velti viņi strādā pie tā, lai izveidotu maksimāli labu netcode un pēc iespējas samazinātu ping. Vizuālais stils ir tieši tajā pašā virzienā. Tur nav pārāk daudz lieku "reālistisku" detaļu, kuras pēc būtības nav nepieciešamas. Viss ir funkcionāls, un dekorācijas mapē parādās augstāk, virs "playable area". Sienas, kur lielākoties skraidīs cilvēki, ir diezgan konstantas, vienkrāsainas, un kontrasts ar pretinieku ir vienmēr pietiekami augsts. Liels pluss, salīdznot ar CSGO pēc player model update. Protams, izmaiņas būs, līdz nonāks pie mums, bet es ļoti ceru, ka ne uz slikto pusi.

2) Ability style - manuprāt šis variants ir ļoti labs. Atkal jāsalīdzina ar CS - kur noteikti vizuālie settingi var palīdzēt ieraudzīt labāk caur molotovu vai smoke stūri kaut kādus 4 pikseļus vairāk. Šeit, var ievērot, ka "skilliem", kas ir paredzēti, lai limitētu ko pretinieks var redzēt, ir ļoti izteiktas līnijas kur tie sākas un beidzas. Nav nekāds "gray area", kur varbūt var redzēt, varbūt nevar, un mošk pretinieks Tevi redz ātrāk, jo viņam ir vibrance softs uz 300% uzlikts. 

Sidenote - ideja par limitētu laukumu, kurā var pēc nepieciešamības pārvietoties līdz raunda sākumam ir perfekta, kas vēl papildus samazina RNG. Ja CS'ā gribi ierašot dust2 longā, tad to var darīt tikai tad, ja ir labākais spawn, citādi viens uz stūra jau būs pretī un gaidīs tevi, jo viņam bija bišk labāks spawn, un neko tur nevarēja izdarīt. Te to problēmu vispār izskauž, un vari kaut katru raundu sagatavoties labākajā iespējamajā pozīcijā kontaktam.

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8 hours ago, Field9 said:

 

Paļubomu :D 


Godīgi es ticu ka man kā cilvēkam kam nepatīk overwatch būs grūti iemīlēt šo spēli, bet nu Riot potenciāls ir liels un ja tur tiks atrisināta csgo mūžīgā čītu problēma tad nu būs vien jāpierod.

 

100% nopirkšu kad iznāks.

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Šeit būs mani subjektīvie divi centi pusseptiņos no rīta (īsāk sakot, nav svarīgi, ko es domāju) :

1. Riot games - zinot pēc tā kā tika handlots league, kad es vēl viņu spēlēju, tad developeri komjunitijā basically neklausījās, nezinu gan kā ir tagad.
Ko es ar to domāju - balanss un tjūnings. Tizli iedomāties role-based FPS riot games stilā, kur viable ir 30% no character poola, tad labāk ir vienkārši spēlēt pliku shooteri, bez nekādiem class-specific prikoliem. Bez tā, atceros, cik pirdienisks bija interfeiss viņu vecajā launcherī, kurš stāvēja nemainīts vismaz 3 gadus.

2. Par vizuālo man ir pilnīgi pie dupāra, jo vēl ar vien mīlu uzšaut veco labo UT99 (ja tu nezini, kas tas ir, tad beidz klausīties lil pump, beidz spēlēt sūdnait ar savu kendamu un ieej googlē), ja gameplay ir baudāms, tad ir pilnīgi vienalga kā tā spēle izskatās. Protams, šis ir nepopulārs viedoklis, tāpēc spēle simts pipši būs ar kaut kādu motion blur, gaismiņām, vizuāli smirdīgiem zibeņiem un visā visumā nesaprotamu kaku.

3. Free to play + izsmalcināts anticheats? HA! Kādus pagraba kviepļus tad riots ir noalgojuši, kuri strādās pie vislabākā anti-čīta un nesaņems par to naudu? Šaubos, ka šādus solījumus būs viegli paturēt, ja pat Blizzards vienā brīdī sāk atlaist savu staffu, kad spēle neienes pietiekami lielus līdzekļus, lai maksātu saviem darbiniekiem. Īsāk sakot, noteikti varēs nopirkt kaut ko trakāku par skiniem. Un vispār, kurš idiots vēl tic, ka ir iespējams anti-cheats, kuru nav iespējams apiet? Ne velti pentagons noalgo hackerus, kuri katru gadu uzlauž viņu security, lai to vēlāk savestu kārtībā.

4. Šitāda spēle jau ir un viņu sauc Paladins a.k.a. Overwatch padjobka, tikai bez tā ratiņkrēsla, kurš jāstumj. Nezinu vai ir baigi vērts iespringt, jo haips par spēli nekad nav veselīgs, līdz neesam baudījuši patieso produktu (for example : fcking Fallout 76).

Bet props autoram un atbilžu autoriem par postu, prieks lasīt šeit ko jaunu!

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