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CS:GO var spikes

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Sveiki foruma lietotāji, Vēlos uzdot jums jautājumu par CSGO VAR spikes.

Kad VAR pārkapj 1 tad ir ari frame drops.

Kāds lūdzu nevar izskaidrot ko nozīme VAR un kā salabot jo citreiz  tas uzkapj līdz 20 un no 200 fps uz 20.

image.png.041748389f8fc626e85aecb42a5e0191.png

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You're confusing the symptom for the cause: something is causing your csgo to stutter, which causes var to rise.

https://www.reddit.com/r/GlobalOffensive/comments/23zt18/explanation_of_the_new_net_graph_thanks_vitaliy/

What does the current value for var represent?

Value for sv var when server performance is meeting tickrate requirements represents the standard deviation of accuracy of server OS nanosleep function measured in microseconds over the history of last 50 server frames. The latest update relies on it for efficiently sleeping and waking up to start next frame simulation. Should usually be fractions of milliseconds. Value for client var near fps net graph display is showing standard deviation of client framerate measured in milliseconds over the history of last 1000 client frames. By using fps_max to restrict client rendering to maintain a consistent fps client can have framerate variability at a very low value, but keep in mind that system processes and 3rd party software can influence framerate variability as well.

reddit

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On 11/13/2018 at 11:51 PM, akka said:

You're confusing the symptom for the cause: something is causing your csgo to stutter, which causes var to rise.

https://www.reddit.com/r/GlobalOffensive/comments/23zt18/explanation_of_the_new_net_graph_thanks_vitaliy/

What does the current value for var represent?

Value for sv var when server performance is meeting tickrate requirements represents the standard deviation of accuracy of server OS nanosleep function measured in microseconds over the history of last 50 server frames. The latest update relies on it for efficiently sleeping and waking up to start next frame simulation. Should usually be fractions of milliseconds. Value for client var near fps net graph display is showing standard deviation of client framerate measured in milliseconds over the history of last 1000 client frames. By using fps_max to restrict client rendering to maintain a consistent fps client can have framerate variability at a very low value, but keep in mind that system processes and 3rd party software can influence framerate variability as well.

reddit

Paldies sapratu ko var nozime, bet fps_max nepalidzeja.

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Pubā jau bija tāda pati problēma, izrādijās kāds no pluginiem izraisīja šo var kāpšanu. Lai Boomix uzmet aci un paskatās.

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